Temporary attribute bonuses, such as those granted by wearing certain pieces of equipment or effects such as Ego Projection, do not contribute to the attribute requirement. This is also true of the base skill for each skill tree, which cannot be purchased unless the player meets the attribute requirements for the first "free" skill in the tree. For example, players cannot purchase the Trash Divining skill unless their Intelligence is 21 or greater, even if they have the 150 required skill points to purchase it. The opposite is also true for each point below 10.Įach skill, in addition to their skill point cost, requires one or more of the player's attributes to be at or above a certain value. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained one additional point of Intelligence, they would earn 40 skill points instantly. The amount that is gained upon each level-up is dependent on the creature's Intelligence score, as well as the player's chosen genotype.īefore Intelligence is applied, True Kin gain 70 skill points per level, while Mutants gain 50. To use a skill, the skill tree must be purchased first.īuying a skill tree or its individual skills requires skill points, which are attained by leveling up. So the window where it's useful does seem a little slim.Skills can either be passive or active actions that increase proficiency in various aspects of play, either in battle or increasing reputation with other factions. Right now, it seems like a novelty since the earliest place you can get a non-hand light is the miner's helmet and I usually don't feel comfortable going for that until after I've done Red Rock and the Girsch quests so you'd just have to be a regular cudgel player until then. I imagine you could have some pretty powerful punching that way but it doesn't seem worth it when there's no offhand cudgel skill like short blade's jab. the only way to really get the crushing melee damage would be to get a light source, and invest in ambidexterity. Even worse, however, is whether you equip the torch in your primary hand or your secondary hand, it still functions as your primary weapon and you only get very occasional off-hand hits from the carbide fist. If you attack with a torch, it uses the torch's (terrible) damage instead of the carbide fist. In spite of this, I can't imagine you could use it forever before a fullerite maul or something was a better choice.īut there's more bad news. So even though raw damage doesn't scale you can presumably get better and better criticals if you keep bumping strength. I raised it to 28 at my first attribute and had got it to 10. I got 27 strength to start and had a penetration of 9. However, it's the only weapon I know of that doesn't have a strength cap for penetration. Second, it doesn't look like the damage scales with level. I got the bludgeoning skill and immediately afterwards my fist started stunning people. So, the news is not great for unarmed characters right at the moment from what I can tell.įirst of all, yes it's a cudgel type weapon. I made a True Kin Child of the Hearth to test mysef: AIVNNKGG13
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